Digital Media Cluster – Student Outcome Summary

COURSE OUTCOME SUMMARY

DIGITAL MEDIA PRODUCTION – Any 8 Credits required for Vocational Certificate

 

Approximately 45 classroom hours per course or combined ½ credits

 

GRADE NINE

 

INTRO TO L.I.T – Digital Media Production

  • Explore the key components of game design
  • Create 2D and 3D graphics for digital games
  • Explore the basic application of Object Oriented programming concepts to game development
  • Utilize variables, conditional statements and events as applied to game objects such as buttons, sprites, movie clips and game objects.
  • Produce interactive scripting for digital game prototypes
  • Develop game prototypes in 2D and 3D environments
  • Create 3D Interactive environments
  • Create simple user interfaces for games.
  • Create simple 2D animations using layers, keyframes and tweens
  • Create original video texts by combining existing clips
  • Create original video texts by recording video using digital camcorders
  • Edit video using video editing software
  • Output video for appropriate final media.

 

GRADE TEN

 

DIGITAL PICTURES/DIGITAL FILM 25S

  • Use computer graphics software to create original 2D and 3D images
  • Use digital devices to create original images
  • Use digital devices to create original video recordings
  • Explore the use of 1,2,3 point lighting to enhance photography, cinematography and 3D modeling
  • Explore the application of appropriate camera settings for various application, including aperture, focal length, white balance
  • Create 3D animated models for use in Video Games and Animation
  • Create a rigged 3D model for use in a video game.
  • Apply control systems to a rigged 3D model in a game environment
  • Create Video using stop motion techniques
  • Create Video using 2D Animation tools
  • Create Video by editing original video
  • Export media with appropriate settings for final media

 

INTRO TO RECORDING TECHNOLOGY 20S

 

  • Explore basic song structure
  • Explore basic song arrangement techniques
  • Develop skills in industry software (GarageBand, ProTools)
  • Record edit and mix using industry hardware and software
  • Develop basic video editing skills
  • Add sound and music elements to video
  • Manipulate audio and MIDI files in industry software (GarageBand, ProTools)
  • Produce self directed projects in area of students’ choice (record instruments, make beats, write a radio jingle, put sound to movie trailer, etc)

GRADE ELEVEN

 

BROADCAST MEDIA 35S/2D ANIMATION 35S

 

  • Create and edit announcer copy
  • Record sound files
  • Edit sound files
  • Create and record an audio program
  • Record Video files
  • Edit video files
  • Enhance video including titles, transitions, video effects and audio
  • Create and record a video program recording an event
  • Create Video files for broadcast on the web
  • Define the purpose and audience for an animation
  • Plan an animation using storyboards and character sheets
  • Explore and discuss the history of animation, and types of animation
  • Create images, backgrounds, texts for use in animations
  • Import sounds to enhance animations
  • Create music tracks for animations using loop editors
  • Animate images using layers, tweening, frame by frame animation
  • Create buttons to control the playback of animations
  • Export an animation for web playback
  • Critique and accept criticism for videos and animations

3D MODELING 35S/INTERACTIVE DESIGN 35S

 

  • Describe uses of 3D modeling
  • Describe the basic principles of 3D modeling
  •  Describe the purpose for a 3D model
  • Create 3D models for use in interactive media using extrusion, lathe, loft, Boolean, Symmetry, and Polygon and SubSurface editing
  • Create Materials for use on 3D models using a variety of channels
  • Create lighting systems for 3D Models
  • Create Camera setups for 3D Models
  • Create a Rigged Character for use in interactive media
  • Create Walk, Run, Jump and other moves for a game character
  • Critique and discuss improvements for models
  • Explore and experiment with game editors.
  • Explore game components such as Physics simulation, visual effects
  • Develop a plan for a prototype scene for a third person game.
  • Develop design documents for the game including story boards, character sheets, production timeline
  • Produce models, environments, sounds, effects, animations for the game prototype
  • Produce programming for the game as required to allow interactivity
  • Produce a user interface for the prototype
  • Create instructions for the prototype
  • Present the prototype and accept feedback on the prototype
  • Review and revise game components reflecting feedback

WEB DESIGN 35S/INTERACTIVE WEBSITES 35S

 

  • Activate prior knowledge of  the world wide web
  • Examine the key components of the world wide web, servers, browsers, urls, and ip addresses, file protocols
  • Examine the file structure of a web site
  • Examine basic html code
  • Create a file structure for a web site
  • Create basic html pages using tags for :html, head, title, body, heading, paragraph, link, image
  • Create a navigation system for a website
  • Create content for a website
  • Publish a website
  • Self-Critique and receive criticism for a website
  • Create and apply style sheets systems
  • Create and use meta tages
  • Apply or create scripting to enhance interactive components of a web site
  • Create an database for use in a website
  • Create PHP Scripting and html form elements to process a form and add to a database
  • Embed audio and video into a website

 

INTERMEDIATE RECORDING TECHNOLOGY 30S

 

  • Analyze song structure
  • Develop basic music theory/rhythmic notation skills
  • Edit original video
  • Explore Post production workflows including music scoring, ADR (dialogue replacement), sound effects
  • Manipulate audio and MIDI files in ProTools (ie. Advanced editing techniques, Auto-tune, time correction, “elastic audio” application)
  • Examine Digital Audio theory
  • Explore Microphone technology (theory and practical applications)
  • Explore software Instruments
  • Explore Physics of sound basics
  • Set up mixing consoles
  • Explore signal processors affecting frequency, dynamic range and time parameters
  • Produce self directed projects in area of students’ choice (record instruments, make beats, write a radio jingle, put sound to movie trailer, etc)
  • Provide technical support for school functions requiring sound

 

 

GRADE TWELVE

 

GAME DESIGN AND DEVELOPMENT 40S

 

  • Explore game concepts with an educational component (historical setting, scientific application, environmental, social citizenship)
  • Create a plan for a game with an educational component
  • Create design documents for the game including a storyboard, character sheets, graphic prototypes.
  • Create market research for the game
  • Present game plan and market research to ‘investors’.
  • Respond to the market research with revisions to the game
  • Create a production team to create the game
  • Create a production schedule
  • Establish responsibilities in the creation of the game
  • Create models, characters, animations, environments, effects, interfaces and programming for the game
  • Create game prototypes
  • Test a game prototypes
  • Review, and revise the game as required to maintain schedule
  • Present game to ‘investors’
  • Create a marketing plan for the game.

ADVANCED WEB DEVELOPMENT 40S

  • Activate prior knowledge of HTML, CSS, Javascript and PHP/MySQL
  • Create a website with an educational purpose.
  • Review and revise website to fulfill purpose
  • Examine the software and hardware requirements for web servers
  • Examine the role of configuration files in the function of Apache web servers
  • Examine the role of configuration files for PHP
  • Examine the role of DNS, TCP/IP, Domain Names in the world wide web
  • Examine the role of flexible data structures such as XML in website development
  • Examine the role of databases in website development
  • Examine shopping systems on the internet
  • Create a design for an online store
  • Create a storyboard for an online store
  • Create a simplified product database for an online store using MySQL
  • Create a simplified shopping cart system using HTML, CSS, JavaScript, PHP and MySQL
  • Examine other database systems common to the internet such as user restriction, discussion forums

 

ADVANCED VIDEO PRODUCTION 40S

  • Activate prior knowledge of storytelling, production planning, and video editing
  • Plan and produce a short documentary style production based on a theme relevant to the school community
  • Create production documents, such as cast and crew lists and assignments storyboards, shot lists, location lists, production schedules
  • Record interviews with documentary subjects in digital video and audio
  • Record interview subjects in digital photos
  • Research and record additional information as required
  • Edit video, images and audio to produce a rough cut, that explains the documentary subject in a thorough, entertaining and informative manner.
  • Enhance video with titling, transitions, video effects, sound and music
  • Create a narrative audio track for the production
  • Plan and produce a short dramatic production based on a theme relevant to the school community
  • Create production documents such as a script, storyboards, cast and crew and assignments, costume designs, set designs, location lists and production schedule
  • Record identical scenes with different camera positions
  • Apply effective camera technique and principles of Cinematography to all shots
  • Edit video to produce an effective telling of the story
  • Enhance the video with visual effects, titling, transitions, sound and music
  • Export all videos in a form suitable for the web.

ADVANCED RECORDING TECHNOLOGY 40S

 

Outcomes to follow

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